I'm almost done overhauling my new game engine, and I have made a few more core changes.
* To eliminate some incompatibility issues with certain scripts and to make open sourcing easier, I have done away with using the Effectus performancr script and am instead using TheoAlien's Insane Anti-Lag.
* My SDK version will only release with scripts and all graphics required to run them so it can be picked up, forked, and modified by any interested party. My actual game version will remain encrypted to protect licensed art assets, though closed betas will remain available when appropriate and where possible I will release developer versions of my game, pursuant to the EULA for RM VX Ace.
* I will resume active development on my game once I confirm my new engine works well with my current game.
Subscribe to:
Post Comments (Atom)
Gamergate 2 is on, and I want no part of it
This will not be a long post, but I just want to make clear, as someone who was involved in the first go-round of Gamergate, I want no part...
-
A friend of mine who read my previous post about Bible humor pointed out that the Bible was amazingly honest about a lot of stupid people in...
-
Regardless if you are an enemy or a friend of the Kiwi Farms, the below information is being provided to both sides. They have a Tor addres...
-
Having recently purchased and had a blast with the Megaman Battle Network Legacy Collection games, I was immediately reminded why the fourt...
No comments:
Post a Comment